Wednesday, February 13, 2013

Digital Spaces Week 2: Instantiate and Destroy

Return to Sugar Hills. Now the FPS can shoot dollops of frosting that disappear after 6 sec. The dollops bump into candy cane polls that are meant to make sound on collision, but haven’t got the sound working yet.

Wednesday, February 6, 2013

Digital Spaces Week 1: Struggling with Unity

Got part way through this week’s assignment. Still some more work to do. Got a terrain going with a FPS controller.

Welcome to Sugar Hills:

Monday, February 4, 2013

Sculpting Data - Ideas

Jelly Datasets -

Tentacle Times

CSV - Gulf of Mexico -

"Jellyfish Blooms may be a bust" 12/26/12

I was interesting in doing a project that had something to do with animals and biological sciences, biodiversity and changing climates. Marine science was a particular draw and I came across the phenomenon of jellyfish blooms. In recent years the explosion of the jellyfish population has been taken as a sign of the effects of pollution and global climate change due to human intervention on our oceans. Recent datasets, however have lead scientists to believe that “recurrent jellyfish blooms are a consequence of global oscillations,” and bloom fears were debunked at the end of 2012. I am curious about this idea of oscillating patterns in population density and its effects. I would be interested in exploring this data and what its consequences might be. This concept of jellyfish blooms seems ripe for riffing and combining with a planter/gardening design and I am thinking of playing around with this idea.


Australian Museum Malacology Collection from

Museum and Art Gallery of the Northern Territory Malacology Collection from!display=line&ds=1b2c!sxa=7m.7x.65.7g.6x.4x:sxb=2.4:sxc=1:sxd=2:sxe=2

Coral Reefs




zoo data

Monday, December 17, 2012

Bone Alchemy Documentation from Nono Solo on Vimeo.

Preliminary video doc. Needs another shoot.

Friday, December 14, 2012

Pcomp + ICM Final: Bone Alchemy

An art installation that allows one to bring a bull back to life through physical interaction with it’s remains. Explores the memory of objects and the connection between the physical world and the ephemeral.

Bone Alchemy is a touch sensitive sculpture and media controller for an animated Processing sketch.


The Bull was given a new brain consisting of an Arduino with three different information inputs - an accelerometer, a capacitive touch surface and tooth button switches. Touching, pressing and moving the bull would send information through these sensors triggering different animated sequences in the sketch.


Tooth buttons were made by drilling holes through the jaw into the two channels of the tooth roots, passing a wire through each, and wrapping the end with copper tape that sat in the base of the tooth canal. The bottom side of the tooth was then given a strip of copper tape to complete the circuit and a bit of conductive foam to give the button some nice push back.

Here is the final processing sketch minus the sensor control.

It runs a little wonk in processing.js, but is all there. Movement of the cursor along the y axis causes the bull to run, which corresponds to the movement of the skull and accelerometer. Clicking the mouse button feeds the bull flowers, which correspond to the two tooth buttons, each button firing off different colored flowers. Holding the ‘b’ key will run the heart animation and holding the ‘z’ key will make the full bull profile apear, corresponding to the capacitive surface of the skull. *Special thanks to David Lobser for helping me code the path for the flowers. Couldn’t have done that myself.

I really enjoyed combining this organic matter with the world of cold hardware and electronics. Moving forward I would like to add sound and rethink the presentation setup, particularly the way the animation is displayed.

Monday, November 26, 2012

Finals: Play Testing the Skull

For my play test I set out the skull on the dining room table while guest arrived for Thanksgiving dinner. I wanted to see how they reacted to it. Some were mildly curious, some too distracted to notice it. Others were weirded out and horrified - Pascal in particular who asked, “You aren’t going to leave that thing there are you?” And others were  fully engaged and drawn to it, wanted to touch it. Laura loved it and got very up close and personal with it, becoming it:

I’ve also been thinking about the ways to make the surface touch sensitive. Jay had a suggestion I really liked in ICM - to think about traditional carved bone art. 

I’m thinking about creating touchable designs and patterns on the surface. I played with some copper tape, but I’m a little worried about it sticking to the surface. I’ve ordered some conductive ink and tape to play with. I think the designs might also help invite those more cautious people to touch the skull. 

More bone arts:

Monday, November 19, 2012

I am a dreamer, a schemer, a rabid plant eater…(2011) at the Harvard Natural History Museum.

Posted at 1:35 PM